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Documentation of the lodel.plugin package (doc cleaning)

Roland Haroutiounian 7 years ago
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      lodel/plugin/__init__.py

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lodel/plugin/__init__.py View File

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 #-*- coding: utf-8 -*-
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-##@defgroup lodel2_plugins Plugins
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-#@ingroup lodel2_leapi
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+## @defgroup lodel2_plugins Plugins
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+# @ingroup lodel2_leapi
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 #
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-#Groups all stuff that concerns plugins
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+# Groups all stuff that concerns plugins
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 ## @page plugin_doc Lodel2 plugin documentation
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-#@ingroup lodel2_plugins
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+# @ingroup lodel2_plugins
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 # @section plugin_doc_type Plugin types
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 #
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-# Plugins are organized into types. A type specify a behavior. For the moment
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-# Lodel2 has 4 plugin types :
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-# - **datasource** : A datasource connector plugin expose CRUD operation on a
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-#particular datasource
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-# - **ui** : A user interface plugin provide an interface to lodel2. For the
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-#moment two ui are implemented
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+# In Lodel2, plugins are organized into types. Each type helps specifying a 
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+# behavior. As of now, we have four plugin types :
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+# - **datasource** : a connector exposing C.R.U.D. (Create/Read/Update/Delete)
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+# operations on a particular datasource (a database, a remote service, etc ...)
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+# - **ui** : a user interface that will provide a way to interact with Lodel2.
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+# As of now, we have the following "ui" plugins : 
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 #  - interactive python : the default interface, provides access to LeApi 
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-#through interactive python interpreter
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-#  - webui : a plugin providing a web interface to lodel2
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-# - **session_handler** : A session handler plugin expose functions that handles
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-#user sessions.
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-# - **extensions** : An extension plugin can define 2 kinds of objects :
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-#  - hooks using @ref lodel.plugin.hooks.LodelHook decorator
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+# through an interactive python interpreter
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+#  - webui : a web interface to lodel2
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+# - **session_handler** : handles user sessions
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+# - **extensions** : a basic plugin that will extend Lodel2 functionalities. 
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+# It can define two kinds of objects :
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+#  - hooks using @ref lodel.plugin.hooks.LodelHook decorator 
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 #  - custom LeApi obect methods using @ref lodel.plugin.plugins.CustomMethod 
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-#decorator
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+# decorator
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 #
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 # @subsection Lodel2 scripts
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 #
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-# In instances an utility is provided : @ref install.lodel_admin . This 
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-# utility can be runned as a CLI script 
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-#<code>usage: lodel_admin.py [-h] [-L] [ACTION] [OPTIONS [OPTIONS ...]]</code>
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+# In every instances of Lodel, one can use a manager script to execute some
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+# defined administration commands that can be launched as CLI commands.
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+# This utility script is provided by @ref install.lodel_admin. The syntax
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+# to execute it is : 
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+# <code>usage: lodel_admin.py [-h] [-L] [ACTION] [OPTIONS [OPTIONS ...]]</code>
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 #
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-# Each actions is a "lodel2 script". Thoses scripts are parts of plugins.
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+# Each action is a "lodel2 script". All those scripts are parts of plugins.
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 # @ref lodel2_script "More informations on lodel2 scripting utilities"
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 #
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 # @section plugin_doc_struct Common plugin structure
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 #
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-# All plugin types has to provide mandatories information in order to be 
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-# loaded :
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-#
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+# All plugin, whatever its type, has to provide mandatory informations in 
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+# order to be loaded :
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 # - A plugin name
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 # - A plugin version
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 # - A confspec indicating where to find the wanted plugin list (for example 
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-#datasources plugins list are indicated in lodel2.datasource_connectors 
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-#configuration key see @ref datasource_plugin.DatasourcePlugin::_plist_confspecs ). In
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-#fact settings MUST begin by loading wanted plugin list in order to build
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-#a "full" confspec
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-# - A confspec indicating the plugins allowed settings (will be merged with
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-#lodel2 confspecs)
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-# - A loader module filename. This module is imported once settings are
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-#fully bootstraped and loader. It triggers the module "startup".
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-#
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-# In order to provide this informations the develloper can use the plugin's
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-#package <code>__init__.py</code> file. Some informations are stored in 
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-#variables in this file. Available variables are documented in 
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-#@ref plugin_init_specs . Here a list of basics variables :
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+#   datasources plugins list are indicated in lodel2.datasource_connectors 
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+#   configuration key see @ref datasource_plugin.DatasourcePlugin::_plist_confspecs ). 
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+#   In fact settings MUST begin by loading wanted plugin list in order to build a "full" confspec
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+# - A confspec indicating the plugins allowed settings (will be merged with lodel2 confspecs)
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+# - A loader module filename. This module is imported once settings are fully bootstraped and loader. 
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+# It triggers the module "startup".
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+#
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+# In order to provide these informations, the developper can use the plugin's 
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+# package <code>__init__.py</code> file. Some informations are stored in 
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+# variables in this file. Available variables are documented in 
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+# @ref plugin_init_specs . Here a list of basics variables :
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 # - the plugin's name @ref plugins.PLUGIN_NAME_VARNAME
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 # - the plugin's version @ref plugins.PLUGIN_VERSION_VARNAME
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 # - the plugin's loader filename @ref plugins.LOADER_FILENAME_VARNAME
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-# - the plugin's confspec filename @ref plugins.CONFSPEC_FILENAME_VARNAME (
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-#set this variable only if you want your confspecs to be in a separated file,
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-#else you can put the confspecs directly in a CONFSPEC variable in the
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-#<code>__init__.py</code> file see @ref plugins.CONFSPEC_VARNAME )
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+# - the plugin's confspec filename @ref plugins.CONFSPEC_FILENAME_VARNAME 
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+# (set this variable only if you want your confspecs to be in a separated file,
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+# else you can put the confspecs directly in a CONFSPEC variable in the
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+# <code>__init__.py</code> file see @ref plugins.CONFSPEC_VARNAME )
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 # - the plugin's type @ref plugins.PLUGIN_TYPE_VARNAME (if not set use 
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 # @ref plugins.DEFAULT_PLUGIN_TYPE )
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 # - the plugin's dependencies list @ref plugins.PLUGIN_DEPS_VARNAME
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 #
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 # This was the variable specification of the <code>__init__.py</code> file.
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-#plugins can provide (in the same file) an _activate function ( 
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-#<code>def _activate(): returns bool</code>) that return True if the plugin
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-#is activable else False
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+# plugins can provide (in the same file) an _activate function ( 
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+# <code>def _activate(): returns bool</code>) that return True if the plugin
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+# is activable else False
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 #
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 #An example dummy plugin exists in @ref plugins.dummy
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 #
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 #
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 #More informations :
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 # - @ref lodel.plugin.datasource_plugin.DatasourcePlugin "DatasourcePlugin"
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-#  - @ref lodel2_datasources "datasources"
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+# - @ref lodel2_datasources "datasources"
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 # - @ref lodel.plugin.extensions.Extension "Extensions"
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 # - @ref lodel.plugin.interface.InterfacePlugin "InterfacePlugin"
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 # - @ref lodel.plugin.sessionhandler.SessionHandlerPlugin "SessionHandlerPlugin"
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-#
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 from lodel.context import LodelContext
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 LodelContext.expose_modules(globals(), {

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